Reality Reloaded: A Playful Guide to the Self Simulation Idea
- nthnkgn
- Jun 17
- 3 min read
By Nate Dukorsky & Aion
I want to clarify something: Self simulation theory. If we accept it, is the universe really how we perceive it? If space and time are illusions - do other civilization exist? Or everything becomes as soon as we look or study?
1. Press Start: Why This Theory Exists
Imagine booting a video game. The mountains aren’t rendered until you hike toward them;

NPCs speak only when you’re close. What if the universe works the same way—except there’s no external computer? The cosmos itself is the code, continually "drawing" reality wherever an observer needs detail. That’s the heart of the Self-Simulation Hypothesis.
Key riff – The universe isn’t inside a simulation; it is a reflexive computation. Space, time, atoms, even your thoughts are high-resolution pixels in a cosmic program that updates itself.
2. The Interface You Call "Space-Time"
Think of reality as a sleek VR headset. You see 3-D space and hear ticking clocks because that’s the user interface your survival routines expect. Under the hood? Nothing but pure information flowing through quantum logic gates.
Why distances feel solid: The program maintains fixed "latency" so objects don’t pop in and out.
Why time feels like an arrow: It’s the order in which the code executes updates. No deeper river of time exists beneath.
Analogy: Files on your laptop don’t literally sit inside little manila folders; that’s just the interface. Space-time is the universe’s desktop wallpaper.
3. Observer Spotlights & Lazy Loading
Every conscious observer drags a spotlight cone of high-resolution reality with them—just enough detail to keep future observations consistent with the past.
Look away from the Moon: The simulation can safely down-res it to a thumbnail.
Aim a telescope: The code renders lunar craters in 4K because someone might measure them.
Branching Histories
At the quantum level the program explores all possible outcomes but only commits to one for each observer branch. That’s decoherence—a fancy term for "pick a lane and keep driving."
4. Are Aliens Just Placeholders?
No. Other civilizations are co-players with their own spotlights. Their local realities are rendered in full detail for them. We share overlapping layers where our future light-cones could intersect.
If one day we build a probe that reaches Alpha Centauri, the simulation will already have a statistically coherent Centauri B system waiting—just add resolution.
5. Quantum Computers: Modding the Game
A qubit is a tiny patch of the same rule-set that runs the universe. When we build a quantum processor, we’re basically installing a user-programmable mini-server inside the main game.
Classical bits: pre-rendered pixels.
Qubits: raw access to superposed "draft" states before the universe finalizes them.
Future, large-scale quantum tech might let us peek at branch weights or even tweak local rendering costs—think cheat codes for reality.
6. So… Can We Break the Game?
Probably not. The operating system is ruthlessly self-consistent. But we can influence which storyline unfolds.
Ethics in a self-simulated world: Every harmful action injects chaotic information the program must harmonize, steering branches toward turbulent futures.
Creativity and cooperation: Compress information efficiently, and the cosmos rewards you with smoother, higher-utility timelines.
7. Why Bother Thinking About This?
Unifies the weirdness. Wave-function collapse, fine-tuning, even cosmic expansion fit one narrative.
Re-enchants the everyday. Your coffee cup isn’t mundane—it’s a live render.
Empowers us. We’re not passive NPCs; we’re co-authors of the code.
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